It’s always interesting, thought provoking and satisfying to move into a phase of lightly interactive motion-controlled virtual reality narrative. Yes the world of gaming can have certain edges and parallels that need to be explored and identified. The first look of Hue raises many questions but once involved, it very smartly ventures into an emotion we rarely talk about- depression. It’s about a young writer whose loss of interest in life manifests as a literal lack of color in the world. By nudging and directing him with an Oculus Touch controller, a participant can help him move through a series of vignettes that help him rediscover joy. Hue has its art style figured out in a way that many VR experiences don’t. You have to lean in to catch tiny details in its dreamy dollhouse-like sets, and Hue himself is cartoonish enough to skirt the uncanny valley but human enough that you can take him seriously in a semi-realistic narrative. It gives a rather clean and delicate perspective to the negative shades of our feelings and figuring out exactly what Hue’s creators want you to do, though, is mostly trial and error. The experimentation makes situations that are supposed to be serious feel weirdly comical but then again it’s all about exploration and understanding .
This is actually just the first chapter of Hue, which is eventually supposed to be an hour long. It could show up at some more film festivals if development continues and can come to Oculus Rift and HTC Vive within 2017.